Initializing Ping

Initializing the Game Initializing Ping is a more complex task than you might think. To initialize Ping, the program must do the following tasks: 1. Set the size of the playable area. 2. Load the ball’s image. 3. Initialize all of the ball’s member data...

Writing a Game Called Ping in C++ (Part 2)

Mapping Other Windows Messages LlamaWorks2D enables you to connect, or map, any Windows message to any function you want. To make this happen, use the LlamaWorks2d ONMESSAGE() macro. For example, if you want to map the message WM_ACTIVATE to a function in your game...

Writing a Game Called Ping in C++ (Part1)

Introducing Ping Ping is a simple two-player game modeled on ping-pong. The ball is served randomly to the left or right player. When the ball moves toward a player’s paddle, the player moves the paddle up or down to block the progress of the ball. If the ball...

File Structure of a Game (C++)

After you’ve figured out what objects a game needs and the tasks it performs, designing the game’s file structure is fairly straightforward. For each class you define, you should create a .h and a .cpp file. The .h file holds the class definition and the...

Designing Game Tasks in C

Although each game you write is unique, nearly every game performs the same set of basic tasks, which are listed below. After you’ve written code for these tasks for a couple of games, you will become very proficient at it. As a result, you’ll be able to...

Object-Oriented Programming

Classes To define objects in C++, you create classes. Defining your own classes is actually easier than explaining it. So rather than starting with a long explanation, let’s go through the sample program below (Listing1): #include <cstdlib> 2 #include...

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